Monday, May 5, 2008

Level Layout Rory

Level Layout.

This article will be on level layout. The idea for the level layout is to have the main character arrive in the world in a flying hot balloon. As this character approaches the world with its hot balloon, it will first notice two peninsulas to the left and to the right and a central island coming out in the central distance. This layout from a top view will be something like a rectangle forming three peninsulas and one central body. The level map will at first appear to be a normal looking island with just grass, forestation, buildings, rivers and hills but as you get closer to these objects they will reveal themselves as mechanical items or say we have the tree it will be painted with rivets and bolts and the coloration of the trees can be a copper green rather than a forest green on closer inspection. As far as the population of the island is concerned the outskirts of the island will be baron and rock covered as you get more towards the center there will be more trees which will then get taller and wider and eventually at the center of the island there will be a large building or collection of buildings that are not only extend above the ground but also underground and will open up the gate way to an underground world and this is where the main story will begin. The Level will go through four stages of transition as you begin it will be as described initially a triangle with its 3 peninsulas, this element will at stage 2 rise out of surrounding the ocean to reveal the extension of its three peninsulas, and it will rise some more to reveal a circular element around everything. At stage four it will rise to its final height which will reveal a complete cog wheel. This concludes the primary ideas of the level layout and design, but this will be built upon as a group in the following weeks.

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