Saturday, June 14, 2008

Rory's report

Okay, so we have three days to go, and things are about to get very messy. Tom and I are having massive problems with the character. Due to the 'unconventional' nature of Sam's modeling skills, the character cannot be animated in Unity, and rather than waste the time we have left working on that, we're gonna shift focus to getting actual levels completed. SO we need by the end of MONDAY:

Mutliple blender files of buildings, some more cogs (Make sure your models are very simple, yet elegant. Base them on real cogs and machinery)

Working pieces of code for npcs talking, and code for an opening island flyby etc.
(The character will appear in cutscenes only now, unless you know how to code from scratch in Blender.)

Tom has got code for an opening menu working, so we have to apply a similar thing on the island to move between levels.

I'll work on the level design itself, but I'm relying on you guys to get me the components by the end of monday so I can put it all together.

Most importantly, remember that (Sam is an idiot) we only have three days left, so we need this stuff done now!

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