This is the link to the final GameClock.
http://www.tomrevill.net/files/Clockwork.unityweb.html
Presentation
http://www.ankitpatel.co.nz/clockwork/clockwork.html
Tuesday, June 17, 2008
End jops Report
Tom Revill
Producer
Original Concept
Organization
Physics Coding
Cinematic Coding
Menu Coding
3D Modeling
Rory Rackham
Director
Editor
Underground Design/Creation
Concept Lead
Organization
Physics Design
3D Modeling
Samuel Kung
Concept Artist
Character Design & Animator
3D Modeling
Soundtrack
Ankit Patel
Textures
UV Maps
3D Modeling
Website Design
Magnus Huber
Surface Construction, Development and Design
3D Modeling
Sound Production
Textures
Producer
Original Concept
Organization
Physics Coding
Cinematic Coding
Menu Coding
3D Modeling
Rory Rackham
Director
Editor
Underground Design/Creation
Concept Lead
Organization
Physics Design
3D Modeling
Samuel Kung
Concept Artist
Character Design & Animator
3D Modeling
Soundtrack
Ankit Patel
Textures
UV Maps
3D Modeling
Website Design
Magnus Huber
Surface Construction, Development and Design
3D Modeling
Sound Production
Textures
Saturday, June 14, 2008
Rory's report
Okay, so we have three days to go, and things are about to get very messy. Tom and I are having massive problems with the character. Due to the 'unconventional' nature of Sam's modeling skills, the character cannot be animated in Unity, and rather than waste the time we have left working on that, we're gonna shift focus to getting actual levels completed. SO we need by the end of MONDAY:
Mutliple blender files of buildings, some more cogs (Make sure your models are very simple, yet elegant. Base them on real cogs and machinery)
Working pieces of code for npcs talking, and code for an opening island flyby etc.
(The character will appear in cutscenes only now, unless you know how to code from scratch in Blender.)
Tom has got code for an opening menu working, so we have to apply a similar thing on the island to move between levels.
I'll work on the level design itself, but I'm relying on you guys to get me the components by the end of monday so I can put it all together.
Most importantly, remember that (Sam is an idiot) we only have three days left, so we need this stuff done now!
Mutliple blender files of buildings, some more cogs (Make sure your models are very simple, yet elegant. Base them on real cogs and machinery)
Working pieces of code for npcs talking, and code for an opening island flyby etc.
(The character will appear in cutscenes only now, unless you know how to code from scratch in Blender.)
Tom has got code for an opening menu working, so we have to apply a similar thing on the island to move between levels.
I'll work on the level design itself, but I'm relying on you guys to get me the components by the end of monday so I can put it all together.
Most importantly, remember that (Sam is an idiot) we only have three days left, so we need this stuff done now!
Tuesday, June 3, 2008
Tuesday, May 27, 2008
Clockwork Demo Magnus
Here is a demo.
clockworkdemo
The game character is not yet available.
here is some screen shot of the outdoor level. which will be in the full game.

clockworkdemo
The game character is not yet available.
here is some screen shot of the outdoor level. which will be in the full game.


Sunday, May 25, 2008
Wepon code almost complete. Tom Revill
thanks to Doug we now a have a almost working code. Only problem is now when when i you try to attach yourself if you miss you will keep going up. However i have tryed to put in a counter that resets your gravity to 20. but the counter is not resetting the gravity.
Apart form that found out how to add sound but i am nor sure on how to trigger sounds yet.
I will try to fix both problems tomorrow.
Apart form that found out how to add sound but i am nor sure on how to trigger sounds yet.
I will try to fix both problems tomorrow.
Subscribe to:
Posts (Atom)